PC users seem to like the game more.
As you know from the action-adventure game Hellblade: Senua’s Sacrifice, developed by Ninja Theory using the Unreal Engine engine, the PS4 was released to the market for Xbox One and PC on 8th August 2017. The game is about the Celtic warrior in the Viking era, going to the Viking hell to fight for the soul of dead lover with his pre-emptive mind that does not come out of his mind. In sales figures released in November 2017, 50% of sales were coming from the PC platform, something that the developer liked but was not actually expecting.
Actually we were expecting the interest of PlayStation 4 users
The director of the game, Tameem Antoniades, confessed that as a team, the PC version of the game did not expect to sell as much as the PS4. He noted that the game was under the name PlayStation 4 as a priority and expect sales to be high in this direction. However, given the sales figures, it was split evenly with the PC. So, he added that the next step will be to improve the interface and make sure that they are doing the right thing for PC players.
Another thing that surprised Ninja Theory was that there were a lot of players who played with the keyboard and mouse. Later, they accepted that they had control problems. It was also mentioned that this subject was studied.