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Much more emphasis on quality in the making of God of War

God of War will be with us next month. While the excitement for the game has increased, God of War developer Santa Monica Studios has posted a podcast on the official website of the game. Speaking about the game’s development process, the team might have given the game’s fans some excitement that they might be most excited about. God of War‘s environmental designers Nate Stephens and Luke Berlier participated in the podcast during the game gave information about what we will encounter.

The importance of quality in the production of God of War

Indicating that all the details in the game are prepared with care, the duo emphasized that quality is very important. “Our goal is to make everything in the ball great,” the team excited the fans even more. It also revealed that there will be nine different realms in the podcast. Midgard, Hel and Asgard will take place in different realms, we will sail different adventures. In the scenario it is stated that there will be situations that will force the player to play, and even the player will have to find the puzzles to solve. God of War, which the PlayStation 4 players expect with great excitement, will be with us on April 20th. What is your expectation from your game?

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